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How To Sneak Past The Thalmor Guards

Diplomatic Immunity is a quest bachelor in The Elder Scrolls Five: Skyrim in which the Dragonborn must infiltrate the Thalmor Embassy to investigate the appearance of the dragons and their possible connection with the Thalmor.

Background [ ]

It seems that things are worse than fifty-fifty Delphine thought. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons dorsum for some sinister purpose. She'due south going to talk to her contacts about how nosotros tin infiltrate the Thalmor Diplomatic mission.

Objectives [ ]

  1. Meet Delphine in Riverwood
  2. Meet Malborn in Solitude
  3. Give Malborn any equipment to smuggle into the Thalmor Diplomatic mission
  4. See Delphine at Katla's Farm in Solitude
  5. Create a distraction and become away from the political party
  6. Retrieve the Dragonborn's gear (optional)
  7. Search for information about the dragons returning
  8. Escape the Thalmor Diplomatic mission
  9. Talk to Delphine

Walkthrough [ ]

"The Thalmor administrator, Elenwen, regularly throws parties where the rich and connected cosy up to the Thalmor. I tin go you lot into 1 of those parties. Once you're inside the Embassy y'all can get abroad and find Elenwen's secret files."
―Delphine[src]

Delphine thinks that the Thalmor know something about, or are fifty-fifty responsible for, the dragons' return to Skyrim. She has a plan to get the Dragonborn into the Thalmor Embassy, to gain access to their secret documents in an attempt to notice out more than about the situation at hand. She will acquire a legitimate invitation to a reception existence held by the Thalmor ambassador, Elenwen. Find the Bosmer retainer and spy for the Blades, Malborn, at the Winking Skeever tavern in Solitude.

The Thalmor Embassy of Skyrim.

When arriving, Malborn volition concord to smuggle some equipment into the back-rooms. Malborn can bring an unlimited amount of gear with him, while the only gear the Dragonborn volition have during the kickoff of the mission volition be what has been given to Malborn.

There is only one chance to give him gear. Nothing else tin be given to him once the trade dialogue closes, and call up cypher else can be taken inside; requite it to Malborn. Give him some lockpicks, since there will exist locks to selection.

Later, the Dragonborn will see with Delphine at the Solitude Stables at Katla's Farm to pick upwardly the invitation and party disguise, then driblet off everything else on manus with Delphine; everything given to her will be stored safely until reclaimed after the mission. Delphine will store the inventory in a chest in her hidden office in the Sleeping Behemothic Inn back in Riverwood.

Once at the party, the Dragonborn will be approached by ambassador Elenwen and volition become engaged in conversation. Malborn interrupts the chat, causing the ambassador to walk off. The Dragonborn then has the opportunity to speak with Malborn and ask him for a drink.

Distracting the party guests [ ]

The Dragonborn arrives at Elenwen's party.

Administrator Elenwen greets the Dragonborn upon entering the Thalmor Diplomatic mission. After speaking with her, the Dragonborn will need to create an opening to sideslip out of the party; tell Malborn when ready, and he volition wait by the door behind the bar for the Dragonborn's side by side move:

  • If Razelan is talked to (he is on the demote nearest to Malborn), he will ask for a beverage. Malborn tin can conveniently provide the Dragonborn with a Colovian Brandy to requite to Razelan, who then offers to do the Dragonborn a favor in render. Getting a drinkable from the Bosmer servant, Brelas, and giving it to Razelan will also work. Tell him to cause a scene, and he will brand a grandiose proclamation, distracting everybody.
  • Alternatively, if the Dragonborn is acquainted with Jarl Idgrod Ravencrone and has previously assisted her, such as becoming Thane of Hjaalmarch, she may be asked to cause a distraction, as "an quondam woman can get away with anything." She will then begin harassing Razelan and making a scene, providing the necessary cover to slip away.
  • If the Dragonborn is a Thane of Falkreath, and then Jarl Siddgeir, if he is at the party himself, may exist asked to cause a distraction. He will first rambling to Razelan nigh Ulfric Stormcloak.
  • Another option is to overhear Erikur unsuccessfully trying to flirt with the Bosmer retainer Brelas. Speaking with Erikur after will brand him mention his weakness for Bosmer women, and the Dragonborn tin therefore offer to speak with her on his behalf. Speaking to Brelas reveals her dislike for guests like Erikur, and asks that he be persuaded to leave her alone. Speak to Erikur once once more, and any speech communication option called will crusade Erikur to lose his temper and causes a scene. Brelas volition end up in the dungeon, but tin can be freed after in the quest.
  • If on good terms with Ondolemar, the Thalmor Justicar seen in Understone Proceed in Markarth, the Dragonborn may ask him to make a lark (after a persuasion cheque), whereupon he begins accusing Razelan of insulting the Thalmor.
  • Prior to the completion of Leap Until Expiry, if the Dragonborn has a high Speech skill and Vittoria Vici is in the room, she can be persuaded to crusade a lark.
  • If the quest for Orthus Endario has been completed, the Dragonborn may ask him to brand a distraction, in which he will charge Razelan of insulting the Thalmor.
  • If the Dragonborn has become the master of the Thieves Guild, then the Dragonborn may request Maven Black-Briar to cause a lark. However, she may not exist in attendance if she has become Jarl of the Rift beforehand through capturing Fort Greenwall during the Skyrim Civil War quests.
  • Other people the Dragonborn has done favors for might be in omnipresence, including other Jarls. Some might be persuaded to brand a distraction. This lark, like that caused by Jarl Idgrod Ravencrone, will likely involve making a scene at Razelan's expense. This has been observed with Igmund and Elisif the Fair, amidst others.

In one case at that place is an opening, go to the door backside the bar and follow Malborn. Become through the kitchen to a pantry, where Malborn will blackmail the Khajit cook to pretend she never saw them, retrieve the smuggled equipment from a chest, and go through a door into the next hallway. Malborn will lock the door behind the Dragonborn, completing this stage of the mission, while he heads back to the political party earlier Elenwen grows suspicious of his disappearance.

Thalmor espionage [ ]

As Malborn locks the door, two Thalmor Soldiers tin can exist heard in the room past the door on the left:

Thalmor Soldier one: "Did y'all come across those robes march in this morning? Who're they with? More than of the Emissary's treaty enforcers?"
Thalmor Soldier 2: "No. They're high mages, only in from Alinor. I gauge Herself is finally getting worried near all the dragon attacks."
Thalmor Soldier 1: "Ah, expert. I was wondering how we were supposed to defend this identify from a dragon."
Thalmor Soldier ii: "If a dragon does show up, maybe we'll get lucky and information technology will eat the mages first. Might requite united states of america enough time to kill it."
Thalmor Soldier 1: "Ha! I'd like to see those arrogant bastards taken downwardly a notch. Always looking downwardly their noses at the states lowly footsloggers."
Thalmor Soldier ane and ii: "[hearty laughter]"
Thalmor Soldier 1: "Well, I gauge we should get back to our rounds."

Afterward talking, both volition return to their duties in the room the Dragonborn will have to laissez passer through to continue. Backside the bar are stairs leading up to a Thalmor Wizard. Kill them (or look for them to move out of the style and sneak by them), and then either get through the ground floor leave or plough left at the top of the stairs. Kill or sneak around the mage, and and then turn left again to enter a room with access to a 2d floor exit. This will open to an exterior area with more enemies to impale or avoid. The two guards tin can be avoided, just a mage guards the door and volition alert the guards if he is attacked. Information technology is, all the same, possible to get through the door with a sufficiently high Sneak level without alerting the wizard, by sneaking equally close to them as possible (inside Pickpocket range), targeting the door and activating it. If a general warning is raised, additional guards will come from the billet. In one case clear, enter the only door into the ambassador's offices (Elenwen's Solar).

If the Dragonborn is an Altmer and is wearing hooded Thalmor Robes, they may walk past all the guards without incident. Walking is essential, as running, fifty-fifty as an Altmer and wearing Thalmor robes, volition crusade the guards to get hostile. Fifty-fifty if the Dragonborn is an Altmer, the Thalmor wizard at the door to the Solar will inquire why they are non at their post. At this point, the option to persuade the wizard that Elenwen wants to see them inside becomes available. If this persuasion is successful, the magician will say to "have his postal service" and say not to let anyone in, at which signal he should leave the area, merely appears to stay where he is. Either way, once inside the Solar, whatsoever disguise will no longer piece of work and anybody inside will become hostile on sight.

Inside, either kill everyone or sneak over to the chest the quest pointer is pointing to, and grab the needed items. Read the documents taken to activate the adjacent arrow. If Rulindil and/or Gissur are not killed, they will have to be fought later (when exiting the Embassy, and in a follow-upwardly quest in the Ratway, respectively).

In that location is a locked display case in Rulindil's part, containing ii elven daggers, a gold and ruby circlet, and a aureate and emerald circlet. At that place is likewise a aureate ingot in one of the upper rooms, along with more loot, but one will have to skid by the lone Thalmor soldier that patrols the stairs or kill them to be able to loot the upper floor.

After recovering the quest items from the office, the quest pointer volition atomic number 82 down into the dungeon, where Etienne Rarnis is being kept captive. If Rulindil was killed in his office, the merely other person in the dungeon volition be a baby-sit patrolling exterior the cells. If Rulindil was immune to walk downward the stairs, he will also be in that location, sitting at a desk (taking notes) while the guard tortures the prisoner to get him to confess the information the Thalmor are seeking regarding someone they are looking for of great interest.

Etienne: "Stop. Please. I don't know anything else. Don't you think I'd have told you already?"
Soldier: "Silence. Y'all know the rules. Do not speak unless spoken to. Chief Rulindil will ask the questions."
Rulindil: "Permit's begin once more."
Etienne: "No... for pity's sake... I've already told you everything..."
Rulindil: "You know the rules."
Etienne: "Noooooo!!!"
Rulindil: "Start at the beginning, every bit usual. If you persist in this stubbornness I'll have..."
Etienne: "No, wait! I was only... communicable my breath... why wouldn't I tell y'all again? I don't even know annihilation... In that location's an former man. He lives in Riften. He could be this Esbern yous're looking for, but I don't know. He's old and seemed kind of crazy. That'southward all I know."
Rulindil: "And his name is...?"
Etienne: "I don't know his name. Like I've told already a hundred- Ahhhh!"
Rulindil: "Y'all know the rules. But reply the questions. And where tin can we find this nameless old man?"
Etienne: "Like I said, I don't know! I've seen him down in the Ratway. Maybe he lives down there, but I don't know for sure."
Rulindil: "That will be all for now. I must say I keep to be disappointed in your lack of cooperation. I promise next fourth dimension you will do ameliorate."
Etienne: "What else do you want from me? I've already told you lot everything. Listen, if you let me go I can take you lot to Riften, testify yous where- Gaaaaah!!!"
Soldier: "Silence, prisoner!"

Information well-nigh Esbern is needed to proceed. This can exist washed in 3 ways:

  • Pretend to be an interrogator and order the prisoner to echo what he told the Thalmor.
  • Release the prisoner and ask if he has whatsoever useful information.
  • Open the chest located behind where Rulindil sits to take notes and read the documents within.

Whichever method is used, learning about Esbern triggers a scripted upshot leading to the next stage of the quest.

Escaping [ ]

After the Dragonborn learns about Esbern, two Thalmor guards will enter the dungeon with Malborn in custody, his cover blown. The guards hold the fundamental to the trapdoor, so they have to be killed. If the Dragonborn is an Altmer dressed in full Elven Armor the guards will not be hostile, allowing them to become within the range of melee weapons. If they are not dead yet, Rulindil and the guard that had been torturing Etienne will assist with attacking Malborn and the Dragonborn, so they will all have to be killed before escaping into the Reeking Cave through the trapdoor with the key looted from the guards' bodies. Note that at this time, if Brelas was imprisoned, would be the fourth dimension to free her.

One time through the trapdoor, a frost troll will exist waiting, besides every bit any followers that might have been left before entering the party. Under the rock ledge is a necromancer'south body, an Illusion Skill Volume called Before the Ages of Man, a Rock of Barenziah, and some loot. The Stone should be all-time seized now, for there is no other method of accessing this identify upon quest completion.

Exiting the cavern will allow seeing off anyone that was saved. Return to Riverwood to reclaim any gear from Delphine's chest. If Etienne survived, he tin later be institute in Riften among the Thieves Society. If Malborn survived, he can exist constitute in the New Gnisis Cornerclub in Windhelm, and he will give the Dragonborn another quest to discover and impale a Thalmor assassin who is keeping him from leaving Windhelm and Skyrim. If the distraction done at the political party led to Brelas beingness incarcerated and she is rescued with Malborn and Etienne, if she survived, she will flee with Malborn to Windhelm, and then abscond with him back across the Skyrim-Morrowind border once Malborn's quest is completed.

Potential guests [ ]

The following is a list of all the potential guests who may exist found during the party.

  • Balgruuf the Greater, after completion of the "Boxing for Whiterun"
  • Proventus Avenicci
  • Orthus Endario, upon completion of "Rise in the East"
  • Elisif the Fair
  • Vittoria Vici
  • Ondolemar
  • Siddgeir
  • Igmund
  • Idgrod Ravencrone
  • Maven Black-Briar
  • General Tullius, after completion of "Bulletin to Whiterun"
  • Erikur

Journal [ ]

Diplomatic Immunity – MQ201
ID Journal Entry
30
  • Objective 5: Meet Delphine in Riverwood
40 Information technology seems that things are worse than even Delphine idea. Dragons aren't just coming back to life, they're existence resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. She's going to assistance me infiltrate the Thalmor ambassador'south manor and find out what they know about the dragons. I should see with her contact, Malborn, in the Winking Skeever Inn in Solitude.
  • Objective ten: Meet Malborn in Solitude
50
  • Objective twenty: Requite Malborn the equipment
70
  • Objective xxx: Meet Delphine at the stables
100 Information technology seems that things are worse than even Delphine thought. Dragons aren't just coming back to life, they're being resurrected past other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. I met with her contact, Malborn, who is going to smuggle some of my equipment into the Thalmor administrator'south manor. I'm going to infiltrate the estate posing as a guest at the ambassador'due south party. Once within, I demand to meet up with Malborn and effigy out a way to slip abroad from the party without being caught.
  • Objective 40: Talk to Malborn
110
  • Objective 50: Create a lark and get away from the party
140 It seems that things are worse than even Delphine thought. Dragons aren't but coming dorsum to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons dorsum for some sinister purpose. Her contact, Malborn, smuggled some of my equipment into the Thalmor administrator's estate. I infiltrated the manor posing as a guest at the ambassador's political party. Now I demand to search the administrator's office to find out what the Thalmor know about the dragons.
  • Objective 55: (Optional) Call up your gear
  • Objective sixty: Search for information virtually the dragons returning
160
  • Objective 60: Search for information well-nigh the dragons returning
170
  • Objective 60: Search for information almost the dragons returning
190
  • Objective lxx: Search the torture bedroom
210 It seems that things are worse than even Delphine thought. Dragons aren't merely coming back to life, they're beingness resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. With the assistance of her contact, Malborn, I infiltrated the estate posing as a guest at the ambassador'southward party. I've at present learned that the Thalmor are just as in the dark as we are - in fact, they're searching Riften for a Blade named Esbern, who they believe knows what the return of the dragons means.
  • Objective 80: Escape the Thalmor Embassy
230
  • Objective 90: Talk to Delphine
250 It seems that things are worse than even Delphine idea. Dragons aren't just coming back to life, they're being resurrected by other dragons. Delphine suspects that the Thalmor might be bringing dragons back for some sinister purpose. With the help of her contact, Malborn, I infiltrated the manor posing equally a guest at the ambassador'southward political party. I learned that the Thalmor are simply as in the nighttime equally we are - in fact, they're searching Riften for a Blade named Esbern, who they believe knows what the return of the dragons means.
  • Quest complete
255
  • Quest consummate

Conversations [ ]

During the quest, the nowadays Jarls can have a variety of conversations:

Stormcloaks

Jarl 1: "We've got our easily full dealing with the Stormcloaks. What almost you?"
Jarl 2: "We've had the aforementioned troubles."
Jarl 1: "With any luck, a worthy hero will step forward and solve our issues, just like in the tales of sometime."

Dragons

Jarl i: "Are the dragons frightening your people as much as they're frightening mine?"
Jarl two: "I've spent many hours in council meetings lately grappling with that problem."
Jarl 1: "Nosotros must go on faith in ourselves and the Divines."

Provisions

Jarl ane: "Have you plant it difficult to get provisions lately? I tin scarcely feed the staff in my palace."
Jarl 2: "I've spent many hours in council meetings lately grappling with that problem."
Jarl 1: "These are troubling times, indeed."

Coffers

Jarl 1: "Between the dragons and the Stormcloaks, my coffers are running dry out."
Jarl 2: "I've spent many hours in council meetings lately grappling with that trouble."
Jarl i: "These are troubling times, indeed."

Trivia [ ]

  • Information technology is not possible to go into sneak when the political party is starting time entered. Sneaking becomes possible only after Malborn has opened the door assuasive the Dragonborn to exit the party.
  • If the embassy is returned to following this quest, the gates will be able to be opened through normal lockpicking, whereas earlier the quest they required a key to open. However, the embassy building itself will be locked and requires a central. The rest of the grounds can exist explored via exploiting a bug with the embassy'south walls. Run into the page for the embassy for more than details.
  • The wizard found afterward exiting the kitchen has hooded Thalmor robes which will act as a disguise, making information technology easier to sneak effectually. Imperials, Bretons, Nords, and Redguards can avoid detection at a altitude, Dunmer and Bosmer can get closer, and Altmer can stroll around without question. This simply works if no weapons, spells, amulets/necklaces, or rings are equipped. Information technology does non piece of work for Khajiit, Orsimer, and Argonians, regardless of any other circumstances. If a vampire, the disguise will non work, and the Thalmor will attack on sight.
  • Although Ondolemar is in the political party (provided that Markarth was not invaded past the Stormcloaks), if the miscellaneous quest of giving him Ogmund's Amulet of Talos is non completed before the quest, it cannot exist completed during the party.
  • People who provide distraction options (bated from Razelan himself and Erikur) will always make a scene about humiliating Razelan.
  • A dragon may appear right after giving the Dragonborn's equipment to Delphine. This may evidence a challenge equally they will have no weapons or armor—aside from quest items (e.g. Ulfric's State of war Axe) and cannot speak to Delphine and board the carriage for the political party until the dragon is dealt with.
  • The Dragonborn is are able to hear gossip about the political party around Skyrim: Jarl Idgrod Ravencrone and Maven Blackness-Briar volition talk virtually the Grey Quarter and rumors that Ulfric Stormcloak was slain when defending his city against a dragon. Maven humorously said that Ulfric himself started the rumor to become more recruits. Idgrod and Erikur speak well-nigh what made Rorikstead a great beautiful harvest. And Idgrod and Maven as well speak about Khajiit Caravan camps outside the walls of the urban center and that Idgrod speaks highly of them for their courage in the war and confronting dragons, while insulting the Stormcloaks by being an armed mob.
  • It is possible to begin this quest by wall glitching into the embassy and stealing the papers.
  • Quest items cannot be given to Malborn, and will not exist confiscated by Delphine, making it potentially possible to bring extra equipment in, such as weapons and armor.
  • Although an Altmer in hooded Thalmor robes tin can walk around without hostilities, one cannot loiter in one spot for too long (well-nigh 15 seconds), or backtrack to another area, or the Thalmor in that area will become hostile.
  • If the Dragonborn does non desire to clothing the party apparel and boots during the bodily political party, they can talk to Taarie about going to the Blue Palace where she will requite them Radiant Raiment fine clothes. As long every bit the dress are not worn in forepart of Elisif the Fair (thus completing part of the misc. objective), they tin can then modify out of the Party Apparel later arriving at the Embassy and into the Radiant Raiment wearing apparel, equally they are however marked as a "quest item" and thus are non removed from the inventory.
  • Similar many other achievements in Skyrim, the icon depicts something associated with the completion of the particular achievement. In this case, it is the design of the belt buckle for the mage robes worn by Thalmor mages.

Bugs [ ]

This department contains bugs related to Diplomatic Immunity. Before adding a problems to this list, consider the following:

  1. Please reload an erstwhile save to ostend if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(s) the bug has been encountered on.
  3. Exist descriptive when list the problems and fixes, just avert having conversations in the clarification and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show

Quest preparation and completion [ ]

  • Sometimes, upon completion of Diplomatic Amnesty, the quest "A Cornered Rat" does not trigger and the master quest-line cannot progress.
  •  360  If the embassy is discovered before the quest, information technology may non count towards the "Explorer" Accomplishment.
  •  360  Dwarven Armor, Elven Armor, and Dragon Priest Masks may disappear if given to Malborn.
  • In some cases, when trying to return to Delphine to receive the invitation to the party, she will become hostile and will make an attempt to kill the Dragonborn. This will make the quest unable to be completed, and the Dragonborn will not be able to continue in the storyline. (Sometimes, completing other quests and so returning to Delphine may fix this bug.)
  •  360  If a dragon has attacked and killed the exterior guards at the embassy, upon taking the carriage to the embassy party the game may freeze. This can prevent the Dragonborn from completing the quest normally.
    • Solution: Using a two-handed weapon to hammer Shadowmere or Frost through the master gate so the horse tin can and so be mounted every bit a means of teleporting through the gate. In one case through the initial gate the histrion must then glitch themselves over the fence separating the main gates from the Solar edifice. This can be accomplished by riding toward the left side of the building that would have been entered for the party then leaping at the wall with the short debate department atop it, done correctly the horse will glide upward along an invisible rail and over the top of the contend and into the courtyard across. Alternatively, with Arvak, along with persistence and trial-and-fault the Dragonborn can jump over the walls on the left side of the embassy past continually jumping into and alongside the wall while trying to make their way to the dorsum of the circuitous. In one case this is accomplished, enter the unlocked back door of the political party building and continue through the building (no enemies will be nowadays) and to the chest the Dragonborn would have normally retrieved their items from. This triggers the residuum of the quest (including spawning the enemies not present on the way in from the dorsum) as it would have normally occurred had the political party department non been disrupted past a random dragon attack killing the guards.
    • If the quest is repaired in the above fashion, the Unusual Gem at this location may not spawn, still one of the gems previously acquired (most often the i in the Riften palace) volition respawn, even so allowing "No Rock Unturned" to be completed.
  • If the Dragonborn has been messing around with the fortify restoration enchanting loop and topped the HP cap (i.e. annihilation over 10 million HP), this quest is impossible to finish by usual means. The player volition die instantly when the enchanted object is removed, and the quest-specific political party gear cannot be enchanted.
  • If Delphine becomes hostile when returning to Solitude Stables, so reload a relieve from earlier advancing the quest at the Winking Skeever in Confinement and consummate the quests "Leap Until Death" and/or "A Daedra's Best Friend."
  • A dragon may assail when coming together with Delphine at the stables earlier going to the diplomatic mission. The dialogue between Delphine and the Dragonborn, as well every bit the handover of the political party clothes, may get overlooked as the dragon appears and attacks.
  • At the stables before traveling to the embassy, Delphine may continuously say, "You can't get to a political party at the Thalmor Embassy dressed similar that.", even when the Party Clothes are equipped.

Giving and getting dorsum items glitches [ ]

  • After speaking to Delphine earlier riding to the embassy, information technology is possible to be frozen in one spot, unable to move or use items or skills. Too, the game may crash when retrieving the items in Riverwood with the "Take All" control. This can be solved by emptying the Dragonborn's inventory every bit much equally possible into a safe house breast after speaking to Malborn.
  • People who have downloaded the game on Mac through a port may notice that they cannot think Whatever gear at all from Delphine upon completion of this quest.
  • It is advised to non give coin to any follower earlier attempting the quest every bit all simply one,500 of information technology may exist gone.
  • If Delphine is given money for safekeeping before leaving for the embassy (for example, all of it), when the quest is completed, it may non actually be gotten back. The inventory status on the lesser will signal that the same amount of money given her is back, but the physical gold item volition not be in the inventory. The gilt corporeality on the bottom status header will yet increase and subtract with any boosted gilt obtained or spent.
  • If amethysts are given to Delphine and retrieved afterward the quest, they may get marked every bit stolen.
  • Expressionless Thralls may disappear when the Dragonborn is transported to the Thalmor Embassy.
  • Some items may not exist returned by Malborn or Delphine. These include: Stolen gold, Dragon Priest Masks, some heavy armor, the weapon Chillrend, any Elder Gyre and Ancient Shrouded gear. Whatsoever unique Items are considered to exist at gamble.
    • A possible solution is to employ Ice Course on Delphine and pickpocket her as the ice breaks. confirmation needed
  • If the Dragonborn leaves arrows with Delphine for safekeeping, they may exist marked as "stolen" when they try to retrieve them.
  • It may exist possible to still equip items that were Favorited, even if they are not in the Dragonborn'south inventory.
  • Giving lockpicks to Malborn causes them to be marked equally stolen when retrieved from the breast inside the embassy kitchen. The standard tricks of putting them in a container and having a follower boodle the container or selling them to a fence and buying them dorsum again will remove the stolen marker.

Glitches during the quest [ ]

  • Even after the Thalmor baby-sit accepts the Dragonborn'south and Razelan'south invitations, the Thalmor inside the embassy may become hostile. This will cause Razelan to flee and run around outside, making the quest unable to exist completed if a distraction cannot be caused by other means.
  • The chest with the items may not have them as the door leading into the room may glitch making Malborn unable to lock the door. Even restarting the quest may not assist it.
  • When talking to Delphine before leaving, the Dragonborn may not be given the Party clothes and when inbound the wagon, the screen may go black and they may not travel or be able to move, set on, etc.
  •  360  Sometimes Malborn spawns and appears on the map to be halfway between Ilinalta's Deep and Fort Greymoor. Since the Dragonborn cannot complete the quest or leave the party, the only option is to load a previous save point.
  •  PS4 Elenwen's dagger may disappear after the first conversation between her and the Dragonborn.
    • It is possible to physically await, with the game un-paused, until he makes his manner to the diplomatic mission (timing may vary). The reason for this glitch is unknown, though it may be caused by having a companion or follower.
  • Sometimes upon inbound the embassy, NPCs will not announced. It is also possible that the characters appear, but slide around instead of walking. Either way, Malborn cannot open the door and the quest must be restarted.
  • If the Dragonborn re-enters the Solar later on killing the guards that were dragging Malborn to the dungeon and freeing both prisoners, their follower may announced and accompany them through the rest of the quest.
  • Sometimes, upon clearing the dungeon in the embassy, regardless of dialogue options with the prisoner, the upshot with Malborn and the soldiers entering the dungeon volition not occur, and the quest volition not continue.
    • This may not actually be a glitch, it could exist caused by not reading the books required.
  •  360  After taking the books in sneak mode and killing Ruindil, the Thalmor and Malborn may appear and kill Malborn at the wooden stairs which are leading to the cell.
  • If the Dragonborn is an Altmer, they may compress and remain shrunk for some period of time. Reload on the auto salvage later coming through the door to right the issue. If a werewolf, transform and stay in beast form for a while and so modify back. This works for some glitches besides.
  • If playing as an Altmer and in disguise, ane of the guards in the starting time room later Malborn closes the door will always be suspicious, cartoon his weapon every bit the Dragonborn approaches. Nothing should happen so long as the Hooded Thalmor Robes are kept on and no weapons are equipped. (Attempting to initiate dialogue or getting really close to the baby-sit MAY cause him and all other guards to plough hostile.) No other Thalmor in the Diplomatic mission seem to be affected past this.
  • It is possible to become trapped in the embassy. When Malborn tells the actor to cause a distraction, if the player waits too long during said distraction, the guards volition return their posts and Malborn will return to the bar and close the door behind him, locking the player in the small hallway beyond if they try to head back there and exercise non come out before the door closes. Both doors out of the hallway require keys to open up, and the thespian will not accept either.
  •  360  The guard in front end of the Solar does not go out his post if the Dragonborn (as an Altmer and disguised) persuades him that Elenwyn wants to meet him inside. It is unknown why this occurs but does non make a major difference as everyone inside the Solar will be hostile regardless.
  • Upon speaking to the prisoner he may glitch into the wall, if so he volition practice this no matter what is said to him.
  • Sometimes the guards will only say "Speak apace" and will not take the group'southward invitations or let them in.
  •  PS3  If a distraction is caused, the courtyard is entered and then exited, the distraction volition have stopped. If this is done enough times, it will become incommunicable to consummate the quest, and the Dragonborn will be trapped in the Thalmor Diplomatic mission.
    •  PS3 (Fix)  The simply known fix is to reload an old save and start the quest over.
  • Rarely, Malborn volition spawn far outside the Thalmor Embassy, forcing the Dragonborn to expect up to ten to fifteen minutes for him to attain the embassy to keep on with the quest.
  •  PC  After letting the prisoner complimentary and trying to go out via the trapdoor, neither Malborn nor the two guards will spawn. Loading an former save, however, fixes this. Additionally, using the control setstage MQ201 210 will accelerate the quest and cause Malborn and the guards to spawn.
  • If the Dragonborn uses a fear outcome on the two guards escorting Malborn, they may flee into the Reeking Cave. Since they hold the merely 2 keys to the trapdoor, the quest volition become stuck.

Achievements [ ]

Diplomatic Immunity (Achievement).png

Diplomatic Immunity
Complete "Diplomatic Amnesty"
Points 20 Gamer points.svg
Trophy

Bronze trophy

Appearances [ ]

  • The Elderberry Scrolls V: Skyrim

How To Sneak Past The Thalmor Guards,

Source: https://elderscrolls.fandom.com/wiki/Diplomatic_Immunity

Posted by: weilerandeavy.blogspot.com

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